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Viewport Transparency issues with 3DS Max 2017 SP2
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Hi all,
I've noticed that my viewport will invert transparency if I set it to "High Quality" and "Realistic Materials with Maps".
However, If I set the viewport back to "Standard" and "Shaded Materials with Maps"; or in "DX Mode" with Realistic Materials with Maps" the alpha/transparency appears correct.
(the lighting options make no difference in either setting)
I am using Nitrous D3D 11.0 with an Nvidia GeForce GTX780 on latest drivers.
Has anyone else had this issue, and if so have you found a solution to it?
Hope you can help,
Cheers!
