Hello. I recently downloaded a character in .dae format, and imported it into the 3D Max. But, it seems like there are several .tga textures coming along with this character with different names.
The thing is when I assign the material for the hair or any part of the character, I have to mark that element. It's quite hard, take a lot of time, and it won't make it accurately just like the character is supposed to look like.
So my question: Is there anyway I can apply all those textures at the same time with the character? I believe it's possible, but I need to know how. Thanks in advance!
Solved! Go to Solution.
Solved by Steve_Curley. Go to Solution.
I've made a sub object material, but I don't know how to assign the .tga files to the numbers. Plus, I don't know if I should do assign them randomely? Or do they need an arrangement? Is there any video or explanation you can send me please?
Thanks for your response!
Thanks, I was able to create it and went into the Polygon. Only the character's hair was modeled with ID 1 material, but I chose the face and tried to choose ID 3 for it, but I couldn't open the list in Polygon Material. It's just locked and I can only play with "Set Material" and a button called "Select Material". I tried to use them to set the face material to Slot 3 (Which is the face material) but nothing happens...
Thanks for replying and sorry if it's kinda hard to explain to me. I'm just kinda new to 3D Max.
Here is an image:
My material editor look like this as soon as I open the characer into 3D Max:
It seems like the 3 first slots are changed automatically to super white as soon as I imported the character into 3D Max. But, I still don't know how to find out which slot is the right one to add the different materials into.
And how would I make the character assigned to those different materials after creating them into MSO?
Thanks for replying!
Oh.... Okay so that's what I've done so far in the MSO:
Though, the character's hair has changed as soon as I put material id 1. I also used "Show Standard Map In Viewport" in each material I added...
Though, only the hair color changed. I don't know how to assign the rest of the character to this MSO. Please, help me? 😛
Thanks!
EDIT: I only have 8 .tga files and there are .obj files with them. I'm sure that means that the character is only using 8 materials.
I understand. Here: http://tf3dm.com/3d-model/juliet-44936.html
If you ever figure out a way to texture it, please explain how you did it and I'd be really pleased.
Thank you. ^^