DirectX Shader using packaged blend_dxsas.fx is broken. That shader is supposed to show you two textures that are blended based on Vertex Alpha. But that is not working ... it shows no textures.
The problem seems to be that the Shader is no longer compatible--as the Shader Properties window in Slate has this invalid rollout:
blend_dxsas.fx ParametersNo Parameters to edit.Normally, that should allow you to assign two textures.
1) Create a Plane with 64 x 64 width/length segments
2) Apply a Vertex Paint modifier
3) Set this Vertex Paint to the Alpha channel
4) Paint some alpha
5) Open Slate Material Editor
6) Create a new DirectX Shader material
7) Load this file as the shader: $maxroot\maps\fx\blend_dxsas.fx
😎 Apply this material to the Plane you created above
9) Notice that you cannot add the textures into the shader anymore!
At this point, you
should be able to see the two textures based on the painted alpha. You should be able to do more vertex painting and see the results of the two textures in real-time in the viewport. But the only thing you can see is a solid white on the object.
Please
report this bug.