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AutoGrid Problem 64bit 3ds Max

9 REPLIES 9
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Message 1 of 10
Anonymous
1660 Views, 9 Replies

AutoGrid Problem 64bit 3ds Max

Hey All,

I'm new to 3ds max and new to this forum. I hope someone can help.

My System:
Windows Vista 64bit Ultimate
3.5Gig Processor (Dual Core)
4 gig of RAM
EVGA Nvidia 8800GTS 640Meg

3ds Max 2008 64bit Trial

Problem:

Auto grid does not function correctly in 64bit mode, it does not snap around the object. I'm sure its something i'm doing wrong, however It works fine for me in 32bit mode.

Heres a link including a small video of the problem:

AutoGrid Problem 64 Bit 3ds Max
9 REPLIES 9
Message 2 of 10
Anonymous
in reply to: Anonymous

I switched to Directx 9 from Directx 10 and it fixed the problem.

Are there any solutions to directx 10 issues?

Thanks!
Message 3 of 10
Steve_Curley
in reply to: Anonymous

Simple answer is no - it works fine fine with DX9 so use that for the time being. This thread has a little more detail.

Max 2016 (SP1/EXT1)
Win7Pro x64 (SP1). i5-3570K @ 4.4GHz, 8Gb Ram, DX11.
nVidia GTX760 (2GB) (Driver 430.86).

Message 4 of 10
dongray
in reply to: Anonymous

Works fine here with DirectX 9 and 64 bit, see video.
http://screencast.com/t/CN11eo6u16

Looks like the Screencast servers may be taking a hit with their free hosting.

Whoops, my bad, thought you said you switched TO DirectX 10 FROM DirectX 9, sorry.
Doesn't work in DirectX 10 here, either.

Don
Message 5 of 10
DarrenP
in reply to: Anonymous

mine works fine in direct x 9 mode

DarrenP
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Message 6 of 10
dongray
in reply to: Anonymous

Yes, it's DirectX 10 that isn't working properly.
Message 7 of 10
Anonymous
in reply to: Anonymous

There does seem to be a problem with autogrid on Max 2008 64bit.
It works fine on newly created objects (say box), but when it is converted to editable poly and then any vertex is moved autogrid doesn't stick to faces anymore. To reactivate it this edited object has to be converted to editable poly once more.
Message 8 of 10
Steve_Curley
in reply to: Anonymous

The link in the 1st post isn't working so I can't see the problem. I did try creating a box (several segments in each axis), converted to EP, moved stuff around then tried Autogrid. It worked as I would expect it to.

Max 2016 (SP1/EXT1)
Win7Pro x64 (SP1). i5-3570K @ 4.4GHz, 8Gb Ram, DX11.
nVidia GTX760 (2GB) (Driver 430.86).

Message 9 of 10
Anonymous
in reply to: Anonymous

This occured not only on 64bit system, but also on 32bit system,
but chainging DX10 to DX9 was a good solution for me anyway.
Message 10 of 10
Anonymous
in reply to: Anonymous

Friends , I think I got it.
Autogrid doesn't work on objects you are inside.
For example , if you are inside a room (whether in perspective mode or Camera mode) you can't create objects on the wall using Autogrid. But you can create objects using autogrid on any object inside the room.
First orbit yourself outside then create it.

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