Is anybody else having problems with window and door tools? I have to make them a huge size so the geometry isn't ontop of it's self but then they don't fit in the walls right. normally I would just make everything bigger but i need everything to be to scale. Thanks for any help you can offer.
THey can be a bit of a pain, because the default values of all the many parameters are a bit big for the scale I (and probably yourself) normally use.
You can start with a big window, then go through all the parameters reducing them to something sensible, until you can set your size to proper scale without things being inside out.
I don't know if there is a way to alter the defaults. I don't use them often enough to have looked into it seriously.
I get the same results with fence and rails.
I would have to see your scene to be sure but most likely because your scene isn't made to scale. The AEC primitives (Doors, Windows, Stairs, etc..) assume real world values. So if your scene is set to something like generic units or your scene isn't to scale (ie. building a door 5 cm high) you'll get strange results. The reason is that building realistic scenes from a lighting standpoint requires that the physicality of the scene to be accurate (Scale, materials, Photometric lights). So for example putting a 100w light bulb in the middle of a room the size of a shoebox will give you drastically different results than a room the size of an arena.
As far as I know there isn't a way to get AEC objects to default to other scales. I could be wrong though since I've never tried to change default sizes before because of what I mentioned above.
Maybe someone else knows of a way?
It's not an issue with not working to scale, it is about which scale or rather which units you work with.
The AEC object defaults are set up for Inches, if you use any units other than inches, in correct scale, the AEC dimensions are out of scale with the scene and must be manually adjusted.
I mostsly work in cm, which makes window frames and such-like a little thin, but not out of the way.
On a very large scene, like a whole college campus for example, I may opt for a larger unit like Meters. In that case if I draw a door or window (to correct scale) the frames are very thick, the same goes for feet.
AEC just assumes that everyone uses inches all of the time.
It would be far better if they took into account which units you are working with.
You guys are absolutiely correct. I always work with Imperial units when doing any archtecture work despite me being Canadian and using the metric system the rest of the time. Never noticed that the default sizes were not auto-adjusting when using the metric system. Dropped the ball on this one, sorry guys.
In any case I agree it should default to set standards based on the system unit.
I can log a wishlist for this one. If anyone would like to add their two-cents just reply in this thread and I'll add it to my write up.