Trial Version max 2015 There bug !

Trial Version max 2015 There bug !

Anonymous
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Message 1 of 33

Trial Version max 2015 There bug !

Anonymous
Not applicable

max 2015

Trial Version

 There bug ! After the custom settings in the window and select cross- check does not work!QQ图片20140415153141.jpg

这里设置好了后,在工作里选择模型却不起作用,形同虚设,请及时更正!!

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6,939 Views
32 Replies
Replies (32)
Message 2 of 33

Anonymous
Not applicable
PaintingQQ图片20140415153844.jpg
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Message 3 of 33

darawork
Advisor
Advisor
Accepted solution

Confirmed here too. The display shows the correct selection border type, but both are only selection windows, no crossing window.

Product version 17.00 commercial.

Darawork
AutoDesk User
Windows 11, 3DS Max 2026, Revit 2026, AutoCad 2026, Dell Precision 7875 nVidia - Quadro RTX4000 ATA - AMD Ryzen Threadripper PRO 7965WX 24-Cores - 128GB RAM

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Message 4 of 33

Anonymous
Not applicable
Thanks, hope to soon amend the official!
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Message 5 of 33

spacefrog_
Advisor
Advisor

Finally i learned a feature in Max i was not aware of. I always thought that the option simply would set the default behavior like in the toolbar ( crossing or window selection ). So i now learned about this clever, cool little feature's existence

 

And yes - it's broken here too - so definitely a bug

 

xujieone:

Do not hope only - but do report too 😉

 

http://download.autodesk.com/us/support/report_a_bug.html?SelProduct=3dsMax

 

 

 

 


Josef Wienerroither
Software Developer & 3d Artist Hybrid
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Message 6 of 33

Anonymous
Not applicable

thanks!!

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Message 7 of 33

Stefan_L
Collaborator
Collaborator

Same here. But it works in Sub-Object mode...

--
Stefan

i7-2600 @ 3,4GHz, 32GB Ram,
512+128GB SSDs + 2x500GB HD
GeForce GTX 980 Ti 6GB + GTX 980 4GB
latest Driver (almost always)
Win7ProX64 SP1
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Message 8 of 33

Anonymous
Not applicable

thanks!

max interface toolbar icon above is no problem , but inconvenient to use , every time to click!
 
But here is set up, more convenient to use
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Message 9 of 33

timd1971
Advocate
Advocate
Why o why is "always" the IMPORTANT features broke right off the bat? I guess wait some more. 😕
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Message 10 of 33

timd1971
Advocate
Advocate
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Message 11 of 33

Stefan_L
Collaborator
Collaborator

No. 😞

--
Stefan

i7-2600 @ 3,4GHz, 32GB Ram,
512+128GB SSDs + 2x500GB HD
GeForce GTX 980 Ti 6GB + GTX 980 4GB
latest Driver (almost always)
Win7ProX64 SP1
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Message 12 of 33

timd1971
Advocate
Advocate

IT FIGURES!  Autodesk ALWAYS does this kind of stupid crap.  : \  WTFingFFingFF?!!?!

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Message 13 of 33

spacefrog_
Advisor
Advisor

Daniel Santana found a workarround and posted on cgsociety

 

Just enter this in the listener ( note: there' a chance that selecting/picking in heavy scenes might become slower )

 

NitrousGraphicsManager.HardwareHitTestEnabled = false

 

 

Original post

http://forums.cgsociety.org/showthread.php?p=7811994#post7811994


Josef Wienerroither
Software Developer & 3d Artist Hybrid
Message 14 of 33

Stefan_L
Collaborator
Collaborator

Great news, thank you!

I just put it in the startup script 🙂

--
Stefan

i7-2600 @ 3,4GHz, 32GB Ram,
512+128GB SSDs + 2x500GB HD
GeForce GTX 980 Ti 6GB + GTX 980 4GB
latest Driver (almost always)
Win7ProX64 SP1
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Message 15 of 33

Anonymous
Not applicable
can anyone confirm if this script slows down scenes with huge amounts of objects ? i dont want to touch it if it will make things any slower.
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Message 16 of 33

spacefrog_
Advisor
Advisor

@Anonymous wrote:
can anyone confirm if this script slows down scenes with huge amounts of objects ? i dont want to touch it if it will make things any slower.

Don't be too shy 😉

 

It's not really a script anyways, it's just one command. Test your typical heavy scene with hardware hit-testing selection on and with it being off. If you suffer a performance drop, you have to decide yourself, wether you'd rather have the cross/window selection thingy working or a faster in viewport object picking....


Josef Wienerroither
Software Developer & 3d Artist Hybrid
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Message 17 of 33

Anonymous
Not applicable

i just wasnt sure how i would turn this magic potion off if i dont like it. would it be a case of re-entering that text and typing "positive" instead of "false" ? (sorry - i have no idea Smiley Sad )

I was noticing a very slow performance with regard to picking objects in the scene even without doing this - and i think maybe (not sure) it was to do with having the scene explorer open.

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Message 18 of 33

Steve_Curley
Mentor
Mentor
Almost 😉
Replace the False with True and it should turn it back on.

Max 2016 (SP1/EXT1)
Win7Pro x64 (SP1). i5-3570K @ 4.4GHz, 8Gb Ram, DX11.
nVidia GTX760 (2GB) (Driver 430.86).

Message 19 of 33

Anonymous
Not applicable
what is the exact procedure ? i entered the text into the listener but nothing has changed ? (i restarted max)
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Message 20 of 33

spacefrog_
Advisor
Advisor

@Anonymous wrote:
what is the exact procedure ? i entered the text into the listener but nothing has changed ? (i restarted max)

No - dont restart !  that would reset to the inital enabled, just enter the command and work on

 

if you want to have this constantly fixed with the hack, you have to put it into a max script (*.ms) which you put into your scripts/startup folder

But honestly i would'nt do this and miss the hardware hittesting speedup in every session...


Josef Wienerroither
Software Developer & 3d Artist Hybrid
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