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Terrain: No Simplification VS Interpolate Points * 4

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Message 1 of 4
Anonymous
641 Views, 3 Replies

Terrain: No Simplification VS Interpolate Points * 4

Inside the Terrain setting, there are 2 options

 

1) No Simplification

 

and

 

2) Interpolate Points * 4

 

What is the best setting to have a more realistic and detailed terrain?

3 REPLIES 3
Message 2 of 4
rendermaster
in reply to: Anonymous

  • No Simplification Uses all the operands' vertices to create a complex mesh. This results in greater detail and a larger file size than the two fractional options.
  • Use 1/2 of Points Uses half the set of vertices in the operands to create a less complex mesh. This results in less detail and a smaller file size than using No Simplification.
  • Use 1/4 of Points Uses a quarter of the of vertices in the operands to create a less complex mesh. This results in the least detail and smallest file size of these options.
  • Interpolate Points * 2 Doubles the set of vertices in the operands to create a more refined but more complex mesh. This is most effective in terrain forms that use constructive curves such as circles and ellipses. This results in more detail and a larger file size than using No Simplification.
  • Interpolate Points * 4 Quadruples the set of vertices in the operands to create a more refined but more complex mesh. This is most effective in terrain forms that use constructive curves such as circles and ellipses. This results in more detail and a larger file size than using No Simplification.

more info here: https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/3DSMa...

 


Ronel Katigbak Pabico

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Message 3 of 4
Anonymous
in reply to: rendermaster

I know this information, but I did not understand what is the best setting to have a more realistic and detailed terrain

 

No Simplification or Interpolate Points * 4 ?

Message 4 of 4
Anonymous
in reply to: Anonymous

There is no definitive answer. The best choice is whatever method best fits you needs and creates the best-looking/most-efficient mesh for that particular model.

Try the various settings, and see which you like.

 

Another trick to try: Apply a Normalise Spline to the contours before the terrain, and adjust its length value to create a nice terrain mesh. That can help if the contour splines have uneven vertex density or edge length.

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