Ok, this IS weird. I’m using 3ds Max 2014 x64 SP1. I tried replicating the behavior described in the original post. Created a simple cube, maximized perspective viewport, and pressed F for Front viewport. Worked fine.
Then I went back to perspective view (using the Home button on the viewcube or just switching back to quad switching), then pressed L for left viewport. My cube was rotated (see attached figure). I reset the cube to perspective view.
If I go directly to left viewport from Perspective, then go back and forth from perspective view to Left viewport, (L key), everything works fine. If I then, from perspective view, press F, go back to perspective and then press L, the cube is rotated. So my left viewport malfunctions only after switching to the Front viewport.
So, my experiment, (with an N of one), is that the Front viewport is messing things up, as the original poster postulated. My front viewport works as intended, but after switching to front, the left viewport does not function as intended. And, all of this has to be started from the lower right viewport (the original perspective view). If I start in one of the other viewports and toggle between views, the behavior does not occur.
In addition, so far this is not a rare occurrence. It is happening every time I switch viewports in the following sequence as shown in my attached image: from perspective (figure 1), to front (figure 2) to perspective (figure 3) to left (figure 4.)
I wish I cold replicate your problem. I followed your workflow and couldn't get it to work.
Same thing happened to me today.
I was modeling an object, and when I went from front view to left (by pressing L) the object looked rotated.
If I switch to a different view everything is OK. It doesn't matter from which view I go to the left one, the problem is there.
Curiouser and curiouser. This glitch happens to some, but in different ways, and it doesn't happen at all to others. I guess some of us got special versions of SP1 where our 3ds Max program has become self-aware and is now making decisions on its own.
Report this bug, or wait to see how advanced the AI will become? Will we be assimilated?
I fixed it in my scene.
Try going to Views>Viewport configuration>Layount and choose a different layout. That fixed it for me.
I encountered the problem on a new scene, after creating a plane and duplicating it a few times.
I also had the same problem in 3ds Max 2014. SP1 is not installed for me, so it's not that.
This happened twice: once when using a Radeon 7770 and once on a Geforce GTX 650.
Both times it happened when switching from a VRay camera view (safe frames on) to front view (by pressing F).
The problem goes away when loading another file and then loading the first file again. Or as stated above when creating a new viewport layout.
Attached is a simple .max file where the viewport is stuck in the odd skewed view. You can see that the objects are all skewed. And if you rotate the viewport horizontally 180 degrees in either direction, there is a strange snapping of the viewport and the objects are skewed in a different direction.
Note: The attached file was rotated away from "front" before saving, so you can just push F to clear the bug on that file. But when the bug normally appears, you obviously can't just hit F to clear the bug. I don't have any other save file with the bug.
I've never liked ViewCube but it's another solution !
i had that, fixed it with the view cube. when i hit the "u" key for "user view" it goes to top view haha.