Snap problem 3ds max 2017

Snap problem 3ds max 2017

Anonymous
Not applicable
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37 Replies
Message 1 of 38

Snap problem 3ds max 2017

Anonymous
Not applicable

I tried to snap a pivot to vertex and it's just not happend. It doesn't work if you in edit poly or editable poly. Snap works only when you create a box or a sphere etc. After a convertation to editable poly it doesn't recognize vertices. I attached a video. https://youtu.be/B_gq6moLY-Y

Accepted solutions (1)
36,372 Views
37 Replies
Replies (37)
Message 2 of 38

spacefrog_
Advisor
Advisor

Yes please report this. A colleague Just found that too recently and i could repro

 

Here's the defect form

http://download.autodesk.com/us/support/report_a_bug.html?SelProduct=3dsMax


Josef Wienerroither
Software Developer & 3d Artist Hybrid
Message 3 of 38

Anonymous
Not applicable

Thanks. I sent it. 

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Message 4 of 38

Anonymous
Not applicable

Same here Smiley Sad

 

But aligning the working pivot works fine.

Message 5 of 38

Anonymous
Not applicable
I too, am having this problem. I've had to jump back to 2016 to use the vertex snap since 2017 is really borked atm.
Message 6 of 38

Anonymous
Not applicable

In 2016 snap/cut are also broken. After some time working with modeling they just stops working.

Message 7 of 38

Kilowog01
Explorer
Explorer

My problem is different. Here when I mark the Snap box in Vertex 3ds max crashes.

Message 8 of 38

danrod3d
Contributor
Contributor

Same for me as well. 😕 I submitted a bug too.

 

A sort of fast way to work around this is to do the following: 

 

-Isolate your selection,

-duplicate your object and reselect the one you want to edit the pivot of.

-adjust the pivot of what you have selected, using the duplicate object as a point of reference to snap to.

 -delete the extra object

 

 

Pivots work fine on other objects and editable polys, just not with itself 

Message 9 of 38

I_Megaman_i
Collaborator
Collaborator

click on affect pivot then just ctrl+v, adjust your pivot on a new copy, then simply delete the original model, easy) though would be better if it wasn broken in the first place, its an essential feature...****

Message 10 of 38

Anonymous
Not applicable

Hey guys, I got the same issue here. But I solved it increasing the value of Snap radius and Snap preview radius, the default value is 20. Maybe it works for you.

 

 

Untitled-1.jpg

Message 11 of 38

waqasziachaudhry
Contributor
Contributor

Make sure to unhide all your vertices before attempting to vertex snap. Even if you did not hide them they might still have ended up being hidden thru another sub object hide operation within Edit poly.

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Message 12 of 38

manoffoot
Enthusiast
Enthusiast

I'm having similar issues.  If the model is an editable poly (nothing in the modifier stack) when I try to effect pivot (snap to vertex) it doesn't work but it does as an editable mesh no problem.  I've made sure it's not backfaced culled and all vertices are visible.  My tool will even pick up the vertex in question as a possible start point for snapping but won't find any vertices once I've clicked on the gizmo handles.  This is regardless of axis constraints.

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Message 13 of 38

waqasziachaudhry
Contributor
Contributor

I have recently had the same annoying problem. It can sometimes help to zoom a bit out or orbit around the vertex in question. Wish I had a better answer for you. Also try going from persepctive to ortograhpic view, as that might help in tracing to the right vertex.

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Message 14 of 38

Alfred.DeFlaminis
Alumni
Alumni

Hello @manoffoot and @waqasziachaudhry,

 

Can you please verify you have the latest update?  I am unable to reproduce this but I did try.  Maybe I'm doing the wrong method, can you please correct me?  I've got a sphere, converted to poly.  Then, I turn on 'affect pivot' and 'snaps toggle' for vertices.  I am able to snap the pivot.  I'm likely doing something differently here, so thanks for any clarification.  I tried on the same object and other objects.  


Best Regards,

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Message 15 of 38

kgokhangurbuz
Advisor
Advisor

Hi;

 

I see that you have Axis Constraints Enabled under snap options, which allows you to move your snap axis only by 2. Also, you have grid snaps on.

 

Can you please turn Enable Axis Constraints option OFF and un-check Grid snap options and re-try?

 

-Go to Snap icons > Right click > Options tab

-Uncheck Enable Axis Constraints

-Under Snaps Tab, disable grid, make sure only Vertex is active.

 

Axis constraints for snaps has two shortcut combinations which is most probably to accidentally applied - ALT + D and ALT + F3

 

This might cause the problem.

 

Can you please update me with the suggestions above applied?

 

Regards;

Message 16 of 38

manoffoot
Enthusiast
Enthusiast

I will try to recreate the error again myself but I'm thinking it may be model/scene specific otherwise it would have been easily picked up.  Unfortunately I can't at the moment as I have a deadline.

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Message 17 of 38

alexnode
Advocate
Advocate

If autodesk is going to fix this issue could you have a look at fixing snapping a slice plane on the same object's vertices  too. I always have to create a separate dummy object snap the vertices to my original object and then go to my original object to snap the slice plane on the dummy object. 

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Message 18 of 38

Alfred.DeFlaminis
Alumni
Alumni

Hello @alexnode,

 

There does seem to be some weirdness there, I'll log this.  Thank you for reporting it.  

EDIT: Some strange issues with the tool.  

 

Best Regards,

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Message 19 of 38

Anonymous
Not applicable

Same here, when working with dwgs from archicad I have a lot of crash. Max 2017 seems not to deal with 3d snaps when too many vertices.

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Message 20 of 38

Alfred.DeFlaminis
Alumni
Alumni

Hello @Anonymous,

 

I'd like to get my hands on any files that cause crashes so I can attach them to currently existing reports or investigate them to find out why this is happening.  If I created a private folder, would it be possible to share an offending file with me?  

 

Best Regards,

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