I doubt if there is any work flow to import models from 3DS MAX 2015 into unity.
Currently I config the display unit of 3ds max as 1 Meter and the system unit as 1 cm.
However , after I imported the FBX into unity , I found out the imported 1 squre meter cube is smaller than the one created in unity 4.5.2
Is there any settings I missed ? Thankyou !
Chengji Su
Sept. 2nd
Solved! Go to Solution.
Solved by PROH. Go to Solution.
Hi. Long time since I worked in Unity, but as far as I remember the default unit in Unity is meter. If you set up both system and display units in Max to meter aswell, there should be no converting needed, and the import in Unity should be pretty straight forward (assuming your fbx export/import settings are likewise properly set up - i.e. no scaling).
Hope it helps