Hi there
I have a Revit created DWG that has been imported into 3ds max. I always have this issue that mullions are linked to each other. Besides being instanced, If you try move one, others are also effected. I don't want this, is there a way arround this?
I have found out that objects are linked. Under the Hierarchy Tab > Link Info >Inherit
But, if you untick Move, all the objects positions are reset. Not good.
Besides indivually applying a Editpoly modifier and detaching them, is there another way (one I'm overseeing) that mullions, or other Revit created objects, can be imported as unlinked objects??
Thanks for you time
William