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Revit Mullions Linked Together in 3dsmax

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william.celliers
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Revit Mullions Linked Together in 3dsmax

Hi there

 

I have a Revit created DWG that has been imported into 3ds max. I always have this issue that mullions are linked to each other. Besides being instanced, If you try move one, others are also effected. I don't want this, is there a way arround this?

 

 

I have found out that objects are linked. Under the Hierarchy Tab > Link Info >Inherit 

But, if you untick Move, all the objects positions are reset. Not good. 

 

 

Besides indivually applying a Editpoly modifier and detaching them, is there another way (one I'm overseeing) that mullions, or other Revit created objects, can be imported as unlinked objects??

 

Thanks for you time

William

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