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Random white patch on render

9 REPLIES 9
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Message 1 of 10
cyberpunch
978 Views, 9 Replies

Random white patch on render

I tried removing lights, disabling caustics and it still appearing.

 

The mateiral I am trying to use is Glass (physics_phen)

 

I have attached a screenshot below

 

 

 

(Right click, View Image to see the grainy/distoration effect better)

 

 

This is what it looks like after the light is deleted

 

 

9 REPLIES 9
Message 2 of 10
cyberpunch
in reply to: cyberpunch

Anyone? Help would be greatly appreciated.

Message 3 of 10
Brock_Lafond
in reply to: cyberpunch

Away from workstation at the moment.

 

Try turning up the number of internal reflections and refractions.

 

Is it possible to use an Arch & Design material?

Alias/Wavefront Maya 3 -> Discreet 3DS Max 4 -> ...
Win7 Pro 64
EVGA Classified Super Record 2
Dual Xeon Hexa-Core, 48GB RAM
GTX 780 x 2
Corona Renderer, mental Ray
Message 4 of 10
cyberpunch
in reply to: Brock_Lafond

I have to use this specific glass physical material. Where is the internal refractions/reflections located? I played with all sorts of settings in the render output quality in addition to what's available to edit under the physical glass material.

 

 

 

This blotch is very annoying and I believe I reproduced some reminiscents of it in another reflective but none physical glass material. How do I get rid of it? 3Ds Max was just installed recently.

Message 5 of 10
cyberpunch
in reply to: cyberpunch

I maxxed out the render settings in the options under the render window below, zoomed out, and you can still see white patch clearly. It doesn't make sense.

 

Message 6 of 10
CAMedeck
in reply to: cyberpunch

Can you be more specific about the 'white patch' you're talking about?  Is it the grainy look in the reflection/refraction?  Or is there something else about it that you are seeing?

 

Why not zip up the file and post it here so one of us can take a look.

Chris Medeck
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Message 7 of 10
cyberpunch
in reply to: CAMedeck

The grainy white blob over most of the heart that blocks any reflections

Message 8 of 10
cyberpunch
in reply to: cyberpunch

Still appearing

Message 9 of 10
fbyrne
in reply to: cyberpunch

For me, "The grainy white blob over most of the heart that blocks any reflections" that you are seeing is just the normal refraction of light (in this case, the IOR) from the grey ground plane.

 

Try changing the Index Of Refraction (IOR) value in the settins of the material you are using, and you should see your 'blob' transform shape. I do not have vRay here, so you'll have to find the setting yourself.

 

IOR chart:


'Air': 1.000
'Bubble': 1.100
'Liquid methane': 1.150
'Ice(H2O)': 1.310
'Water': 1.333
'Clear Plastic': 1.400
'Glass': 1.440 - 1.900
'Light glass': 1.450
'Standart glass': 1.520
'Heavy glass': 1.650
'Obsidian': 1.480 - 1.510
'Onyx': 1.486 - 1.658
'Acrylic glass': 1.491
'Benzene': 1.501
'Crown glass': 1.510
'Jasper': 1.540
'Agate': 1.544 - 1.553
'Amethist': 1.544 - 1.553
'Salt': 1.544
'Amber': 1.550
'Quartz': 1.550
'Sugar': 1.560
'Emerald': 1.576 - 1.582
'Flint glass': 1.613
'Topaz': 1.620 - 1.627
'Jade': 1.660 - 1.680
'Saphire': 1.760
'Ruby': 1.760 - 2.419
'Cristal': 1.870
'Diamond': 2.417 - 2.541

Message 10 of 10
darawork
in reply to: fbyrne

 

Darawork
AutoDesk User
Windows 10/11, 3DS Max 2022/24, Revit 2022, AutoCad 2024, Dell Precision 5810/20, ASUS DIY, nVidia Quadro P5000/RTX 5000/GTX760

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