Ill give an example. I have a fender on a car that I want to add a marker light too. A circular light. I made the light first. Now I want to "carve" out a depression in the fender without using boolean due to its downfalls. While using NURBS, I can copy the back edge of the light and convert it to a spline. Now Ive got an exact template of the back of the light. I can project that spline onto the cars fender and the fender will incorporate the projected image of the spline into itself. I can use that spline image now to give me an exact marker where I need to extrude poly's in the negative in order to make room or "carve" for the new marker light. Was just wondering if there was a way to do it using poly's instead?
3ds Max 6.5 - Max 2014
Windows 8 Intel Core 2 Quad Q9400 2.13 GHZ
64-Bit, 8 GB RAM
Facebook: https://www.facebook.com/DM.3D.Artist
Website: http://dustinmoore.us