Has anyone had any luck rendering populate people using DBR?
Because the textures are stored locally the slaves dont have access to the local temp file and therefore cant render the texture.
is there any way around this?
Thanks
JHV
Hi Justin,
It should work fine as long as you don't have the option 'distributed maps' ticked. With that option checked every machine will try to access the maps directly, with it not checked the master machine will pass the textures on to the other machines.
Nicolas
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Do you mean you put all the maps somewhere on the network so that all machines can see when DBR'ing?
I am running into the same issue and I don't want to tick "include maps" to add to the file size when submitting a scene to the farm to DBR.
Any and all thoughts are welcomed.....
-Greg
We have the same issue. You can temporarily fix this like hoppergrass mentioned but you will need to do this each and everytime you create a new Populate setup since each user generates new unique maps. Submitting including maps is not a solution so it is currently unusable.
I am working with vray too and thet map issue is a big problem... populate is nice and very easy to setup, but autodesk has to accept there are other rendersystems than iray and mentalray.
please fix this for the next SP. thanks.
best regards
themaxxer
sorry to revive an old thread, but its hard to get any dedicated forum about this. The problem we have is that the people themselves, not just the bitmaps, are not showing up from the buckets done by the render slaves. Our IT has all machines setup fairly similar. All are using 3ds max 2014 and vray 3.0
Any help appreciated.
Thanks!