Definitely a scale issue.
You have System units of Inches, but Display Units of mm - not a good idea to mix Imperial and Metric. If you switch to "generic" display units and select the big freen box, it is roughly 9000 * 9000 (use the Measure on the Utility Panel). Question is - 9000 what? It's (roughly) 230,000 by 250,000 mm (with your original settings). You begin to see why having them mismatched is a bad idea..
So the problem is choosing the most appropriate System Units, then rescaling the entire scene to match them. Modeling a scene of that size in mm is not a good idea - Max doesn't like very large, or very small dimensions or very large or small distances from the origin, so mm are out. Metres seems to work the best, though you may still see some artifacts if you zoom out too far.
We need to convert the current size in inches (9000) into mm (*25.4) then divide by 1000 to get Meters, but there are some oddites in there which won't scale properly.
Select Boxes 44, 45, 47, 48 and 49 and apply a Reset XForm. I suspect you scaled them at the object level at some point.
Change the System Units to "1 unit = 1mm"
Then use the Rescale World with a value of 25.4 to bring it all to mm
Change the System Units to Meters
Then use the Rescale World with a value of 0.001 to bring it to Meters.
Try all that on a copy of the original and see how you get on with it.
A couple of other things.
Making walls out of boxes is not the normal way to make them. If I havent pointed it out before, there's a good thread
hereBox49 seems to have a hole in it. No vertices, no edges, just a hole. How on earth you managed that I have no idea
😉
Max 2016 (SP1/EXT1)
Win7Pro x64 (SP1). i5-3570K @ 4.4GHz, 8Gb Ram, DX11.
nVidia GTX760 (2GB) (Driver 430.86).