Max2016 - Select and link auto inherit
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Since Max2016, I can't get on with linking at all - It's a total nightmare.
When linking one object to another, the scale (for example) isn't inherited relatively. So basically any linking rescales, moves and rotates the objects as it sees fit.
A simple example: Make two spheres the same size. Scale one up (150%). Link the 100% sphere to the 150% sphere and boom. The 100% sphere scales up to the size of 150% but is still at 100% internally. You now have two spheres the same visual size, one at 100% and one at 150%.
..Now of course this might end up in a discussion about hierarchy, transform inheritance, and good practices but fundamentally working in this enforced way is really painfull - I MUCH preffered how it was in all previous versions.