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Max 2015 Features announced.

46 REPLIES 46
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Message 1 of 47
RichardBang
2443 Views, 46 Replies

Max 2015 Features announced.

Thank you Autodesk for announcing whats in 2015.

 

Today was a bit of a surprise.

 

I visited facebook and saw the announement of Unity3d V5. I watched the video, I read the details. I drooled, I wanted it so bad it hurts.

 

I went back to facebook, I saw the Max2015 announement. I watched the videos, I read the details. I decided that I'm very lucky that they posted this a few days before my subscription renewal. Because now I wont bother. For 3 years the only thing I got out of max was that it no longer crashes all the time.

 

I saw the Maya 2015 video. I got really peed off. The only way Autodesk will get another penny from me is if they allow me to cross grade from max to maya, but I cant see that happening. So I guess its so long autodesk.

 

I can get Modo for less than the price of the Max renewal, so why on earth would I stay.

46 REPLIES 46
Message 2 of 47
sales
in reply to: RichardBang

Same here - 4 days for my subscription to end and I was lucky enough this year to know ahead of re-subscribing what's in store - Well - Nothing really is there.

Mostly plugin-purchases or small scripts that I can get for free online.

 

WOW ! They even added a startup  screen with scriptspot and maxplugin.de .....

 

I use 2012 and 2014 - even one year later - still is unusable for me.

 

 

AUTODESK - ARE YOU JOKING ????

 

NIR

Message 3 of 47
phloog
in reply to: sales

Sadly my renewal is in January, so I am among The Burned.

Message 4 of 47
jneilon
in reply to: RichardBang

Wow, I just saw the new features. This was extremely disappointing, more so than usual. Autodesk must be slowing down the development of Max like they have for Softimage to focus on Maya. The #1 feature request Quad Chamfer is a $20 script you can buy online a few years ago from Marius Silaghi's Store.

Message 5 of 47
sales
in reply to: jneilon

QuadChamfer is a bit pricier 40 US$ (or Euros...)

Smiley Happy

 

 

Message 6 of 47
phloog
in reply to: sales


@sales wrote:

QuadChamfer is a bit pricier 40 US$ (or Euros...)

Smiley Happy

 

 


I didn't realize that - probably should be in the sales pitch "Max 2015 is worth twice as much as you thought!!!"...knowing that it was a $40 product totally lightens the pain of this $500 renewal.

Message 7 of 47
lightcube
in reply to: phloog

For my part, I am looking forward to the new scene explorer updates and hopeful about the viewport performance increases. ADs apparant push for Maya really does create a lot of ill will in my book... but I'm eager for these items nonetheless. And although I feel like the business has not been exceptionally honest or fair... my gut tells me that the new crew really does have some fire behind them that will drastically alter the scene next year and beyond. I think that some bean counters are starting to realize that we would rather move to Blender than Maya in many circles... or another commercial competitor.

 

AD will continue to get my support and promotion for one more year at least. I want to see what the new team dreams up. (It is kind of sad that the new Max comes out any day now and I'm more eager to see what next year brings... even before I have this year's version.)

 

After that, it's up to how things are going. But it will NOT be with Maya.

 

Come on Eddie, Tom and crew! Help validate those of us who are embracing you!



Shawn Olson

Developer of Wall Worm
3ds Max plugins and Scripts

3ds Max 4/Gmax - 3ds Max 2020
Mudbox 2009-2019

Windows 10 x64
i7 8700K
64GB RAM
Geforce 1080ti
Message 8 of 47
darawork
in reply to: RichardBang

Tbh, after reading so much in recent weeks about impending 2015 I knew not to expect too much this time around.

I'm quite happy to see viewport performance increases, ShaderFX, populate updates and working scene states.

 

I have no use for fluid FX, CAT advancements, multithreaded particle systems. Modelling flooded ArchViz buildings might be fun but it is not needed in this office. To be really quite honest I knew Maya was for VFX and slime years ago. Anybody who I knew who was into that line of work always used Maya.

 

I'm not surprised that the MAX/MAYA ground fault devides further and that more and more people are falling into it with gasps, groans and blood curdling screams, but it was quite obvious it was coming for a while.

 

Viva MAX Design ArchViz. That said, the new splash screen better be dam good.

Darawork
AutoDesk User
Windows 10/11, 3DS Max 2022/24, Revit 2022, AutoCad 2024, Dell Precision 5810/20, ASUS DIY, nVidia Quadro P5000/RTX 5000/GTX760

Message 9 of 47
svb3d
in reply to: darawork

Yes you guys are right, not much new in 2015. I was hoping for at least the egg spline would have developed in to a whole omelett, but the way i look at it. $500 a year and makeing my living doing 3d. I can live with that.

Message 10 of 47
Pyro777
in reply to: lightcube

Shawn, Thanks for putting my exact thoughts so eloquently.

 

Dean

Max 2019
Win 10 64-bit; Dual Xeon E5-2699 v4 @ 2.20 GHz; 64 GB Ram
NVIDIA GeForce GTX 1080
V-Ray 4.02.05.00001
Message 11 of 47
paulneale
in reply to: Pyro777

Lots of over reaction here. Lots more new then every one is claiming. 

 

As for Max development, well Max is not being dropped for Maya like XSI. Max still out sells Maya just in the Media and Entertainment arena. In fact the development of Max has had a major step up over the last several months. It is not greatly affecting 2015 but it will greatly affect 2016. There is a new head to M&E as the old one was not allowing development of Max. The new one knows where the money is. There is also a new PM for Max, many new programmers and designers and lots of new enthusiasm that has not been seen for a while. 

 

Personally there are many things in 2015 that are fantastic in my opinion and the huge speed boost is just one of them. Good luck mowing the grass on the other side, looks just like the grass on this side. 

Paul Neale

http://paulneale.com


Paul Neale




EESignature

Message 12 of 47
dgorsman
in reply to: paulneale

When new features may not be of immediate benefit to me, I can still see where they would benefit others.  I try not to limit what I consider "Good" to only what my specific needs are.  The developers may not listen to me and incorporate every one of my ideas, but again that doesn't mean they aren't listening or it being "Bad".  To an extent, listening to the users can be a very destructive trap: either they flail around trying to make everyone happy and end up getting nothing done at all, or are only able to listen to the loudest, most persistent few who may not actually represent the majority of users.

 

The efforts *are* appreciated.

----------------------------------
If you are going to fly by the seat of your pants, expect friction burns.
"I don't know" is the beginning of knowledge, not the end.


Message 13 of 47
cresshead
in reply to: dgorsman

not exactly sure what's going on here but looks rather interesting...looks to be using custom textures or characters in populate

could help 'populate' non arch viz scenes maybe?

 

http://www.youtube.com/watch?v=rxyOQk6IyaU&list=UUGJRVjRvdSoa3vD36ukIPJA

stee+cats
http://www.cresshead.com

3dsmax subscription
other s/ware:- Modo Blender Combustion Lightwave Zbrush
system spec:- 6 core i7 3.4ghz, 16gb ram nvidia gtx780 (3gig) ssd c drive windows 8.1 Q how many polys? all of them!
Message 14 of 47
RichardBang
in reply to: RichardBang

I spend most of my time either creating models for games (I run a games studio) or creating animations/cut scenes/short films.

 

While max has the best modeling tools Ive seen, its animation tools are pretty aweful, it was easier to make a short film in XSI five years ago than it is in max now! Without some major work in the areas of animation (get rid of the stupid ideas of selecting the biped clicking this little button, going to cat clicking this little button) max is going to even worse when compared to the competition. I want a whole scene system that reacts to the selected object so I can jump between objects and the animation timelines follow me, so I can have short clips and chain/edit them without breaking my flow.

 

Dont suggest Motionbuilder. I have the creative edition and Motionbuilder has not once worked out for me, thats just an admission that maxs animation system is sub standard.

 

I look at lightwave and its animation system seems far superior to Max, so  I'm currently evaluation a workflow of Max for Modelling and Lightwave for animation.

 

There would be another solution. Give me a free copy of XSI that can import my max FBX's then I can animate in XSI. Now your killing XSI there is no reason not to.

Message 15 of 47
paulneale
in reply to: RichardBang

Fact is no one software will do it all. Also any one piece of software will always be better at one thing then another, this comes from how the software was structured to begin with. Maya may always be a better animation tool then Max and Max may always be a better modeling tool but both can be good at the other. 

 

Max's animation tools have been ignored but not because the Max team wanted to. Again there were politics that got in the way in some areas. I'm sure that the Max team is well aware of the short comings and I know that they are listening to the users and using that information to help assess the directions that they should be moving it. 

 

Hey, I look at it this way, the new PM (Project Manager) of Max, Eddie Perlberg, has the Max logo as a tattoo, that has to be a good thing. I for one have a very good out look on the development of Max that I have not had in many years. 

Paul Neale

http://paulneale.com


Paul Neale




EESignature

Message 16 of 47
-GhosTDoG-
in reply to: RichardBang

 Can anyone tell me if the Mental Ray MILA shaders have been integrated?

 

------

 

A small humble hint for thedevelopers of 3dsmax:

 

http://graphics.pixar.com/opensubdiv/architecture.html

 

 

http://www.mariussilaghi.com/products/turbosmooth-pro

 

(this is way more needed than quad chamfer - really don't get it ! 40 €)

 

 

http://www.neilblevins.com/cg_tools/wishlist/wishlist_max.htm

 

----

 

 

but to be fair, the releases are getting better since 2013, seems to be on the right track.

 

 

Message 17 of 47
aon.914858227
in reply to: paulneale

I swear next time someone comes up with this 'Quad Chamfer is a €40,- plugin'-argument  i kick his **** into a stationary earth orbit.

You guys asked for this on uservoice. Over 700 votes. And they did it. Not only as editablePoly command but also as modifier.

Do i really need to quote some of the comments over there?

 

No wonder they don`t take our requests more seriously. It must be sure for them that this community doesn`t know what they want.

 

 

 

 


Message 18 of 47
lightcube
in reply to: aon.914858227

I probably voted on Quad Chamfer myself. But I own Marius' version already... so perhaps many people who already own it are complaining about this feature because it's something they already own 🙂 Because of that it's not a super-exciting thing for me at moment but definitely a useful addition. What I'm becoming more eager about is testing out the viewport performance increases and the scene manager. If those are as good as advertised, I'll personally be satisfied... and really hopeful that the alleged upper-management policy changes are reflected in the future of Max dev and promotion.


Shawn Olson

Developer of Wall Worm
3ds Max plugins and Scripts

3ds Max 4/Gmax - 3ds Max 2020
Mudbox 2009-2019

Windows 10 x64
i7 8700K
64GB RAM
Geforce 1080ti
Message 19 of 47
darawork
in reply to: -GhosTDoG-

There's ShaderFx integration. Sounds like a multisub-material on steriods..

 

And sitting 'Populate people, with custom skins..'

 

Zombie ArchViz apocalypse approaches,

 

Bring forth the boiling oil!,

 

Doh! No fluids....

 

😞

Darawork
AutoDesk User
Windows 10/11, 3DS Max 2022/24, Revit 2022, AutoCad 2024, Dell Precision 5810/20, ASUS DIY, nVidia Quadro P5000/RTX 5000/GTX760

Message 20 of 47
-GhosTDoG-
in reply to: aon.914858227

"No wonder they don`t take our requests more seriously. It must be sure for them that this community doesn`t know what they want."

 

That's the general issue. If everybody can vote, it's like a vote in the yellow press. The results are often based on eye candy features and not on essential core features, f.e open subdiv.

Bombing the surface with good looking features and neglecting the core features of a tool can't be a wise solution concerning the future of a software.

 

It is a good thing to take the forum into account, but you shouldl also take into account industry standards and upcoming industry features und suggestions of industry veterans.

 

http://www.neilblevins.com/cg_tools/wishlist/wishlist_max.htm

 

These integrated scripts are on the market for years (most are free, except quad chamfer).

 Where are the new MILA Shaders(SSS), New Subdivs etc. The core features are still old as hell.

 

 

But as I said. They are working continiously on a core feature like the viewport performance, so I hope the rest will follow in the future.

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