MAJOR 3ds max 2016 cut tool bug
						
					
					
				
			
		
	
			
	
	
	
	
	
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So I discovered pretty nasty bug for the cut tool in 3ds max 2016 that make it a complete nightmare to use. Everytime I create a new cut it connects the newly created vertex with the nearest two vertices of the polygon hence creating this horrible edge mess that you can see on the picture below. If you look at the grid of edges on the right side of the mesh those are not connected edges they are overlapping which creates a really nasty geometry error.

But when I save the scene, close it and open it again that edge mess magically disappears and the cut mesh looks just like it should look like, just like it used to work in previous 3ds max versions.

I really hope that Autodesk will fix this bug ASAP. This bug makes the cut tool practically useless as of right now!