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ImpressObjects: a new plugin to squish two objects against each other

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Message 1 of 3
kmackey2001
1910 Views, 2 Replies

ImpressObjects: a new plugin to squish two objects against each other

ImpressObjects is a plugin for 3ds Max that allows two intersecting meshes to be pressed against one another so that their respective vertices do not overlap.

 

 

The free version of ImpressObjects can be downloaded here: http://versatileartist.com/ImpressObjects_Free.zip

 

HOW TO USE:
1) Use the "Select Node A" and "Select Node B" pickbuttons to choose two overlapping meshes.
2) Press the "Create Target" button to create a target helper. This determines the directions in which intersecting vertices will be moved.
3) Adjust the target helper as desired.
4) Click "Impress".

 

 

FEATURES:
- Non-destructive to mesh topology
- Unlike boolean operations, ImpressObjects does not cut through the geometry, allowing the resulting meshes to be used in morph animations.

 

 

 

Fast and easy to use
- Select two nodes, create and position a target helper, and click a button for immediate results*
- If you don't like how it turned out, just hit undo, adjust the settings, and try again.
- ImpressObjects creates standard editable mesh objects that can be distributed, exported, or converted to other formats without hassle.

 

 

 

Set the comparative "hardness" of each mesh
- Two meshes may be used to impress upon each other equally, one entirely on the other, or anywhere in between.

 

 

 

Fine tune the intersection
- Control the manner in which the intersection is checked. Use a point, line, or plane to generate intersect reference coordinates.
- Decide how close your mesh surfaces are allowed to be using buffer objects. Increase the buffer values to prevent intersection of low poly geometry, or decrease them for a seamless fit.

 

 


2 REPLIES 2
Message 2 of 3
kmackey2001
in reply to: kmackey2001

Version 1.0.1:
- Fixed a major stability issue which resulted in 3ds Max crashing during undo/redo actions
- Fixed several additional stability issues

Just before releasing version 1.0 I made some small changes to the code to improve its efficiency. Soon afterward it was brought to my attention that this had re-opened an issue that I had previously fixed. In hindsight, I should have done another round of tests before releasing ImpressObjects into the wild. Mea culpa.

I have managed to get the undo/redo sequencing working properly once again, and fixed several additional bugs. In addition, the plugin should run slightly faster overall.

I have replaced the free and full versions at the existing links. As is always my policy, anyone who purchases the full version will be sent updated files if any further issues are found.

Message 3 of 3
Isaac_Zuniga
in reply to: kmackey2001

Really nice plugin man, any chance that you'll be updating this to 3ds Max 2017, 2018, or 2019? I would love to use this in 3ds Max 2018, but the plugins have not been compiled for the version.




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