I am newbie to 3ds max, I was modelling one building but I am seeing some black shades on the mesh and I want to get rid of it. Please help me get rid of the error. You can see the black shades in the picture attached below, as well as I am uploading my 3ds max file.
Also guide me how can I get a cleaner mesh, right now its totally messed up. I used optimize modifier but it does not do much.
Solved! Go to Solution.
Solved by kcpr.pl. Go to Solution.
But at the moment I need some quick fix. I used Boolean to cut the windows and door and it messed up the topology.
What should I do to fix this quickly?
I mean I am not worried about poly count, what I want is that I want to remove those odd black shades across the mesh.
You can try to use Smooth modifier, and let it try to autosmooth these faces.
If it doesn't help - ZIP the model, post here and I can take a look what can be done.
😉
Wow, thank you! I didn't noticed this.
I'll take look on this.
Greetings,
Looks like it can be done 😉
I've attached .max file.
what I did?
1. Applied Smooth modifier;
2. Then in Edit Poly I've selected front faces using By Angle: 45 - option, and then clicked Make Planar - Y axis.
3. You can experiment by disabling/enabling Prevent Indirect Smoothing in Smooth Modifier Options to achieve best results.
Please check if everytking is OK.
A slightly shorter way, select object, enter Element sub-object mode, select face to highlight entire building, the click Clear All in the smoothing groups of the Polygon:Smoothing Groups. You do not need to set a smoothing angle or reassign smoothing groups necessarily because all of the faces are co-planar but you'd want to do this if you are dealing with curved surfaces to prevent faceting of the faces. This is a common condition after using a boolean operation.
Hi, people, I am facing similar issues. Could you please care to visit this link to try helping me out? Many thanks
https://forums.autodesk.com/t5/3ds-max-modeling/modeling-uvw-unrap-or-export-issue/m-p/7427993/highl...