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How can I map a path for textures on a machine who's trial period has expired?

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Message 1 of 4
Anonymous
206 Views, 3 Replies

How can I map a path for textures on a machine who's trial period has expired?

I have this other machine that I use for rendering. The 30 day trial has expired and now I need to gain access to it to tell MAX where new texture maps are located. How can I do that??

Thanks,

Dean
3 REPLIES 3
Message 2 of 4
Steve_Curley
in reply to: Anonymous

Copy/paste from a 3dsmax.ini which has the correct paths.
Remember that unc paths are better for this (if the files will not be on the actual rendernode), but your local 3dsmax.ini may not have them - you'd have to edit the paths appropriately after pasting.

or

export the license from the workstation, import it on the rendernode, run Max and make the changes, then export/import back to the workstation.

Max 2016 (SP1/EXT1)
Win7Pro x64 (SP1). i5-3570K @ 4.4GHz, 8Gb Ram, DX11.
nVidia GTX760 (2GB) (Driver 430.86).

Message 3 of 4
Anonymous
in reply to: Steve_Curley

Thanks Steve, You're a life-saver!
Message 4 of 4
Steve_Curley
in reply to: Steve_Curley

You're welcome 🙂

Max 2016 (SP1/EXT1)
Win7Pro x64 (SP1). i5-3570K @ 4.4GHz, 8Gb Ram, DX11.
nVidia GTX760 (2GB) (Driver 430.86).

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