Copy/paste from a 3dsmax.ini which has the correct paths.
Remember that unc paths are better for this (if the files will not be on the actual rendernode), but your local 3dsmax.ini may not have them - you'd have to edit the paths appropriately after pasting.
or
export the license from the workstation, import it on the rendernode, run Max and make the changes, then export/import back to the workstation.
Max 2016 (SP1/EXT1)
Win7Pro x64 (SP1). i5-3570K @ 4.4GHz, 8Gb Ram, DX11.
nVidia GTX760 (2GB) (Driver 430.86).