Hi everyone.
I'm in serious need of help. All of my files look like the image attached when zoomed out. Also geometry disappears when I click anywhere. I don't know how to describe what is happening but you can sometimes see behind some solids to what is behind, or strange coloured shapes like broken shadows or extra triangles all over the model. It just looks totally broken. The model in the picture is imported from Revit but I get the same problems with just a cube I make myself. I keep changing the graphics driver as it solves some other problems I'm having. However, this problem is not resolved on changing the graphics driver. I used 3ds Max in Uni 4 years ago with no problems. Maybe this is something in my set up or perhaps something I have forgotten in my 4 years working on Modo. Really really need to get this sorted so please, any advice- even if it doesn't work- will be so very much appreciated.
Thanks,
Becky
Solved! Go to Solution.
Solved by schaefer. Go to Solution.
Thankyou very much for your reply. It does seem to render fine (only tried something quickly because it kept crashing) but it's really hard on the eyes when trying to model, does slow things down quite a lot. I guess it's more annoying that I know something is wrong and not being able to fix it rather than not being able to work on it. It's at the right scale and modelled at the origin. I tried to attach a teeny tiny part of the model zipped but it was 28mb. Will get back on the case tomorrow to see if I can get it to a decent size to send it to you, would really appreciate your help on it.
Thanks very much, Becky
try to activate viewport clipping and an pull the near slider just a bit.
it happens with large scale scenes.
Maybe it works.
Schaefer - thanks I will try that now and see what I get.
Steve - 1 unit is 1mm, my scenes are all set to mm. I gave up with that one file because something major in it was screwed. I've attached a scene that shows two boxes the same size as a building I'm about to model. The artifacts(?) aren't as noticeable but are still visible (jagged lines and odd striped darker shades). This may just be how Max is but I would like to know for sure. Please let me know what you think. Thanks a lot!!
I was having too many problems with the Nitrous Drivers so I switched to Direct 3D. It does render properly so I guess I will just have to deal with it when modelling. I was only concerned because I don't get jagged edges in Modo so I thought perhaps something was wrong in my set up. Thanks a lot for your help, much appreciated!!
Something I've encountered that causes the display artifacts like this is an errant object or vertex that is far from the origin. Especially when dealing with imported CAD work, there can be helpers or *block* objects miles from the origin. So even if your model is at or near center, that one bit of something in the distance is messing up the math.
I mention vertex because I'd mistakenly created a new vertex on an Editable Poly that created itself a half mile away... Whoops. 🙂
Chris Medeck
Did you find this post helpful? Feel free to Like this post.
Did your question get successfully answered? Then click on the ACCEPT SOLUTION button.
I took your "to send" file and tested.
did you try the clipping? At my place it works (look at the picture).
it is just a trick to help. it is a max display problem.
as i know it is new in max, but well known in maya.
if i change the system units to cm, it looks better.
Just rebuilt some of the scene and the clipping works! Amazing. I will also try modelling in cm/ m, in Modo I model in metres so perhaps that's why I don't have issues there. Thanks so much to everyone!