I am currently upgrade my computer to be able to handle high resolution/object engineering models. I currently have an i5-3450 @ 3.10 GHz, 32 GB of Ram, 250 GB Solid State Drive, and a new 4Gb Quadro K2200. I am currently using 3ds Max 2013. I can move around the camera in the viewport with no issue, but when I go to select all 14,000 objects in a particular file and try rotating them around, the computer comes to a crawl. I have tried 1) switching to different viewport drivers(Nitrous, Direct 3D, Open Gl with Direct 3D having a better result), 2)switching between realistic to shaded to wireframe with no difference.
Does anyone have any input on how I might resolve this issue?
Could this be a hardware issue or a software issue (Is it 3ds Max's settings/programming causing this or just that my computer isn't able to perform at this level yet)?
Is there something I can upgrade even further to be able to rotate 14,000 objects at once (such as in groups), or am I asking for way too much?
Also, I just recently installed the new Quadro card. Is there some kind of settings/performance drivers (besides the latest drivers from Nvidia's webstie) I can install to help me with my issue? My current driver is 340.84
14,000 objects is a lot. You could try grouping, but I'm not sure it would help much. Is it possible to attach them to the same object? Or find a way to not need rotating them all? What kind of objects are they, and why do you need to rotate them all at once?
Chris Medeck
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The was model is given to me to work on from a company. It imports default as the front of the model facing down and I'd prefer to work with the model facing forward in the front view. In order to do so, I would need to rotate the model 90 degrees up. So I am given the choice of either selecting a few objects at a time and grouping/merging/collapsing them, or selecting all of them and rotating them for the single purpose. It's not a world ending issue, but brings concerns as to wether it would be hardware issue (my current computer setup) or a software issue (3ds max settings/programming)? Is there any kind of solution that can help me achieve this, or am I just asking for too much?
Just did a test with rotating 15k objects (about 60 Mil. polys) i get about ~1fps using a simple GFORCE GTX680 gaming card.
If you just want to turn around an entire scene where`s the problem? Using transform-type-in it takes a second.