I have a mesh taken from 3d scanning device. The final obj model contains some holes in it. I would like to fill it by "cap hole" function. however, the texture mapping is not what I want. How can i make those newly create "area" / "hole" to map to some default color like black instead of random mapping to current texture?
my setting
max 9
win 7
attached is before cap hole, after cap hole applied.
Indeed.
I've been wanting some love in this for the Modifier as well as the method for editable_poly objects.
And here is another thread on this here on the Area: http://forums.autodesk.com/t5/modeling/feature-requests-cap-mapping-and-slice-functionality/td-p/491...