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A huge bug make 3ds Max 2017 useless:
When skinning with CAT bones, export it to FBX, and reimport to 3ds Max, you will find the animation is NOT correct! many Unreal Engine4 users and Unity users have found this bug, so please fix it in update 3, otherwise artists have no choice but use the previous version such as 3ds Max 2016.
the test file is here:
http://www.cgdev.net/test/Emma_max2011.zip
another bug is after you export it to FBX, when you replay the animation it will crash 3ds Max.
Solved! Go to Solution.
