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Blender .obj strangely deformed once imported into max

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Message 1 of 3
Anonymous
511 Views, 2 Replies

Blender .obj strangely deformed once imported into max

Hello autodesk community,

I have a strange problem, max dosnt seem to like .obj files from blender which contain multiple separate objects. Im currently attempting to rig a mechas (robot) body, which needs to be in separate parts, being; l/r foot, l/r lower leg, l/r upper leg, pelvis and core - thus 8 separate objects in the .obj file.

Problem is, the file will only open in max if Ive merged all the objects into 1 object in blender before exporting, or I import the file as a merged object. If its not all merged into 1 object it becomes all deformed.

And not only is the resulting object deformed once imported, its also missing all of the other objects besides the core. Pelvis, legs and feet are nowhere to be seen!


Heres the mesh in blender. Looks great! 😄


Heres it in max. What the?! 😞


Really scratching my head on this one.. Fyi Im using Blender 2.63 and Max 2012. Ive attached the .obj file in question aswell if anyone wants to have a look 🙂

Heres the .obj
http://clip2net.com/s/2doe0
and .mtl
http://clip2net.com/s/2doea
2 REPLIES 2
Message 2 of 3
Steve_Curley
in reply to: Anonymous

If you zip those files you can attach them to your posts, and FYI images are better attached than linked/embedded.

Max 2016 (SP1/EXT1)
Win7Pro x64 (SP1). i5-3570K @ 4.4GHz, 8Gb Ram, DX11.
nVidia GTX760 (2GB) (Driver 430.86).

Message 3 of 3
Anonymous
in reply to: Anonymous

Cheers Steve, Ill remember that for next time. For now I reckon its good enough ^^

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