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Baking problem in 3ds max

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matan129
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Baking problem in 3ds max

Hello, I made a low poly model in Autodesk 3ds Max 2014, unwrapped it and baked it (via render to texture, ambient occlusion as diffuse).

I immediately noticed that there's a problem alongside the seams: there were gaps there (see image below), and I couldn't find a way to fix them.

Here's a image showing the difference between the model with no material (and hence the solid white), and a copy of the model with the diffuse map.
seam1.png

Seams are in green here:
seam2.png

The UV template:

S3.png

 

How do I solve this issue? I prefer a solution without normal maps or projections (if there's no other way, it's ok)

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