In 3dsmax2015 the option to "force 2-sided" has been removed from the viewport properties so if I have solid objects I can see right through to the backfaces.
If I turn on "backface culling" in the object properties everything appears solid and as you would expect.
Is there a way to "force 2-sided" in the viewport in 2015?
Solved! Go to Solution.
Solved by chris_jackson. Go to Solution.
I have attached some screen grabs of the issue.
As you can see with backface cull off the forward facing polygons are transparent allowing you to see the backfaces which to me is incorrect. This is certainly not how it works in previous versions of max.
I have checked all of the normals and the all face "outwards"
It is very strange indeed.
I have SP2 and the extension installed and I am running the latest Nvidia drivers on a GTX760.
The issue only came up after the extension was installed so I will see if un-installing helps.
What happens if you apply a Standard material to everything in the scene?
Also would it be possible for you to attach an archive (Application Menu > Save As > Archive) to your next post?
could be a viewport clipping issue . What happens if you manually adjust the clipping planes for the viewport ?
Steve,
I can't post the scene due to a heavy NDA.
I have tried many things and I was about to give up on 2015 and go back to 2014 but I tried one last thing.
I deleted my 3dsmax.ini file and then once max started and rebuilt the .ini file everything seems to work much better in the viewport.
This same issue is happening on 3 other computer in our office since the SP2 update so I will try the same thing on those machines and report back.