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Did you ever get this figured out? I'm having a similar issue except I'm rendering my FG straight from 3ds Max 2015, no backburner. It complets the FG 100.0% but won't save and I can't cancel out of it.
Based on memory and CPU usage I suspect Max is hitting an endless loop that is causing it to recompute the same information over and over angain, dumping it into memory (since memory continues to go up even tough it's done) but not finishing.
Any thoughts, ideas or assistance would be greatly appreciated. Thank you.