3ds Max 2017 w SP1 almost useable - but not quite.
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So I of course waited until the service pack came out before installing R2017.
-Took it out of the box and tried some scenes- found some new bugs like select by material doesn't work and the scene explorer and layer manager is acting weird.
-Viewport display is supposed to be better but I guess I need to play with some settings or something, because sometimes yes and sometimes no.
-Art render looks kinda neat, but how long do I have to render a complex scene before it stops looking grainy? my guess is at this point is 2 or 3 hours for a scene that rendered in 2016 w Mental Ray in under an hour.
-Mental Ray has a new GI solution the runs on the GPU - 2 1/2 hours on a heavy scene that took 2016 45 minutes to render and very grainy. This new version of Mental Ray without the new GI, running with the old settings test scenes are rendering 25% - 50% slower than in R2016.
-and most of all there is no plugin for Piranesi that works with MAX 2017. Something to do with "Autodesk have changed the format of fbx files and provided no api to save in the old format. It may be a while before we get this to work" This one is probably on the Piranesi people, but I happen to like Piranesi a lot.
Anyways I've renamed the .exe so I don't accidentally open a project in 2017. I will give it another go after the next service or extension pack. Maybe even skip this release like I did with R 2009.