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05-04-2015
05:43 AM
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So, I've came across a rather stupid and annoying bug that I don't have in 3DSmax2015.
If I have a PSD field assigned as a texture to an object in the opened max scene and then open that same file in Photoshop, I can no longer save and overwrite the file. It says that the file is opened by some other application. Which is technicaly true, but I never had that problem before.
I used to edit/paint/modify PSD textures freely, save, alt+tab to max and just wait for the texture tu update. Painless, as it should be, but not anymore 😞
My collegue has the same issue. Does anyone else has this problem? Or maybe a workaround?
Thx.
Solved! Go to Solution.