Sounds like a good idea, here is a tutorial on mrProxies: http://knowledge.autodesk.com/support/3ds-max/getting-started/caas/CloudHelp/cloudhelp/2015/ENU/3DSM...
From the topic: http://help.autodesk.com/view/3DSMAX/2015/ENU/?guid=GUID-B4E23283-1B97-4676-8650-C6453D9FBC0F
Also contains useful information about 'Particle Trees' (could be handy for landscaping in large housing scenes?).
Darawork
AutoDesk User
Windows 10/11, 3DS Max 2022/24, Revit 2022, AutoCad 2024, Dell Precision 5810/20, ASUS DIY, nVidia Quadro P5000/RTX 5000/GTX760
For our large projects we xref pieces of the scenes into different components that makes sense based on the artist working on them. For viewport speeds, personally I don't like the display as box due to lag going in & out of box mode, and have found shaded views (sans-shadows, AO, etc.) to be best (though that may be just a personal workflow holdover from Direct3D vs OpenGL pre-Nitrous era.) But it comes down to, onyl load (xref) or show (hide) what is relevant to be working on currently, for best performance. Only turn everything on when it comes time to submit the render....
For hiding groups of buidlings, any number of tools at your disposal just depends on what fits into your pipeline the best: Layer organization, xref scenes on/off, Selection Sets, Scene States, or, heaven forbid - grouping (ah, bad!). 🙂 Personally I pretty much get away with proper layer management and xrefs for the most part.
How many polygons are you dealing with / house?... for 200.000 polygons you should have a very detailed exterior house in my opinion.