Thank You Ken!
🙂 (Man, I have got to check in on the AREA a lot more often
😄 . First I've seen of this forum, -glad to see it! )
Great to see so many familiar faces here!
🙂 I've always enjoyed CAT. For anyone new to creating rigs, those who don't know MaxScript, and for speed in creating animation, I'd guess CAT will be well liked. I can't say enough good things about CAT. Philip Taylor's work (and all of the CAT team) have my deep thanks and appreciation.
The resources in Max for rigging now are brilliant; MaxScript Custom rigging, Biped, Puppetshop, CAT, PFlow (for creating footprints that imprint in the ground, and LOTS more with PFlow), not to forget the pipeline to MotionBuilder (or even XSI & Maya
🙂 ), -and I'm sure I'm forgetting a ton.
It might be cool to see a CAT rig Library? (maybe I just have not found that thread yet
😄 ) Here's a very simple CAT octopus rig
🙂 , zip file;
http://jp.joshpurple.com/Octopus002.ZIP Created using 3ds Max 2009 32bit, and CAT3.2 (it has worked for me with CAT3.3) It's really only good for just hanging there and flapping it's tentacles, & the model could be a lot better (Skin job too... ). Glad to share it
🙂 .
The biggest issue I've seen with CAT is when the 'FK Spine' a.k.a the 'Keyframed' spine is used. I think a great part of CAT is the procedural animation, and the FK spine is not made to work w/ CAT's procedural animation (CATMotion). To help in avoiding this issue, you can use two or more CAT rigs for one model (a CAT rig for the upper body, and a CAT rig for the lower body. It's not a perfect solution, but it opens up a lot of additional options for rigging).
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( Edit / p.s. that's an animated gif. If you click on the image you should be able to see the animation, I hope
🙂 )