First and formost i want to thank everyone at the forum for issues in the past that they have helped me with
right now though i have another one... can someone please tell me what on earth is the point of the ribcage on cat??? im not a superexperianced rigger with cat but i find there is no use for it at all.
when i move my spines,.. it does not move or rotate with it,... even if i click on the "rotation" box in the " inheratnace" section. I am just going to leave the bone out of the skin,. .but its urking me because it is there.. it has to be there for a reason,...
when I rotate the spine the ribcate does not rotate with it and it stratches my mesh out... why is it there?? does anyone have any experiance using.. or seeing it being used practiaclly.. can you give me or show me some examples?? or is there anyway i can delete it, or make it roate with my spines? thanks!
the spine is a child of the ribcage. the child can never move the parent. I never include the ribcage when skinning only the spines
yea I didnt get that the rib cage was the controller,.. i was trying to move the other bones and was getting frustrated when the ribcage would move because of the way it deformed the mesh... almost like i was treating a ik set up like an fk setup and being upset at the ik set up,.. I got it now though thanks! check my other posts tho still in need of help,.. im trying to link 3ds max feet ik to a surfboard so that when i movethe board the feet move also.