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CAT rigs

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Message 1 of 133
joshpurple
32452 Views, 132 Replies

CAT rigs

3ds Max CAT rigging / Video tuts 🙂
Hope these help. They are a bit older (2009 and older)

All videos are in this zip file;
https://drive.google.com/file/d/1isyHGsXBXLgKshpqAhr8m9bKFQ9m5gaq/view?usp=sharing

link for the CAT rigs;
https://drive.google.com/file/d/1BfJvxiviry-WMA8CptgVKjERMqG_Z0cr/view?usp=sharing

 

From my Google Drive, if you hit any issues, please feel free to let me know, I'll be glad to help:

joshpurple@gmail.com

For learning CAT rigs and animation, Milos Cerny is a great resource!   Thank You Milos!
https://www.youtube.com/@MilosCernyAnimation

132 REPLIES 132
Message 2 of 133
joshpurple
in reply to: joshpurple

Dolphin (zip); http://jp.joshpurple.com/dolphin.ZIP
Includes; 3dsmax-dolphin.mat, Dolphin.max <--Max 2009 32bit, Dolphin.rg3, DolphinSwim.cmp

For this dolphin motion; I created the CATrig from 'none' > 'create pelvis', added spines, tail, arms, but no legs (and some 'extra bones'). One CATMotion layer. I 'flat-lined' all of the CATMotion values for all of the CAT limbs & parts (pitch, swing, Lift, Push, Roll, etc.). So in CATMotion, nothing is moving.

On the Tail 'Pitch' value in CATMotion, I made the values about +42 and -42. I copied that curve, and pasted it into the Pelvis 'Pitch' value > then scaled the Pelvis Pitch value way down (to make it more subtle for the whole body moving).

For the CAT rig custom bones I used a .... Poser dolphin model ( please forgive my sin 😄 ) . It's just for the CAT bone's custom look. You can turn the 'Use Custom Mesh' off in the CAT bone's modify panel. That will rid you of the Poser dolphin, and give you a look at the 'real' CAT bone objects 🙂 .

(to view the animation click on the dolphin gif attached)

Message 3 of 133
joshpurple
in reply to: joshpurple

Panther (zip) ; http://jp.joshpurple.com/panther-2-8-2009.ZIP
In zip; 'Panther - Bones.Max,' panther-2-8-2009.rg3, Panther-Walk-2-8-2009.cmp

This is, I think, a classic CAT rig & CATMotion file from CAT created by Philip Taylor 🙂 , the "CAT Demo Scene." It has a great pop-up note from Philip Taylor, w/ the date (28/04/2004), when you open the Max scene file. I tested opening this file with 3ds Max 2009 32bit, CAT3.3, and it worked for me with no problems. My BIG Thanks to Philip Taylor for all of his outstanding work on CAT. And my BIG Thanks to Autodesk for adding CAT to Max!

(click attached image to preview animation)

-----------------------------------
In other Max related rigging items;

*Not to forget, a BIG Thanks to Kees for making PuppetShop a FREE plugin for Max: http://forums.cgsociety.org/showthread.php?f=6&t=719087&highlight=puppetshop

*Another great rigging resource, from Brad Noble, is his outstanding 'Skeleton Rig,' <--FREE! Thank You Brad! ; http://www.bradnoble.net/rigging/index.html
(he has a ton of great resources at his site, be sure to check them out 🙂 ).

*And I would never want to forget about the Autodesk Master, Paul Neale! 🙂 Thank You Paul! ; http://www.paulneale.com/

Message 4 of 133
joshpurple
in reply to: joshpurple

Allosaurus (zip); http://jp.joshpurple.com/Allosaurus.ZIP
In zip; 3ds Max 2009 32bit scene, .rg3, .cmp.

This was an older rig & motion preset from CAT (when the formats were '.rig' files) that I've updated to the latest versions of CAT and Max.
Please feel free to let me know if you have any issues or questions on it.

(click attached image to preview animation)

Message 5 of 133
Anonymous
in reply to: joshpurple

Very very nice, thank you:)
Message 6 of 133
joshpurple
in reply to: joshpurple

Thank you Corwin, glad you like it 🙂 .

Bear (zip); http://jp.joshpurple.com/Bear-max.zip
In zip; 3ds Max 2009 32bit scene, .rg3, .cmp.

This was an older rig & motion preset from CAT (when the formats were ‘.rig’ files) that I’ve updated to the latest versions of CAT and Max.
Please feel free to let me know if you have any issues or questions on it.

(click attached image to preview animation)

Edit: fixed the download link to the Bear zip file.

Message 7 of 133
joshpurple
in reply to: joshpurple

Elephant http://jp.joshpurple.com/ElephantWalking.zip
In zip; 3ds Max 2009 32bit scene, .rg3, .cmp.

This was an older rig & motion preset from CAT (when the formats were ‘.rig’ files) that I have updated to the latest versions of CAT and Max.
Please feel free to let me know if you have any issues or questions on it.

Edit: Rig updated (Head fixed. Trunk should now appear in Head group in the CATMotion dia. box).

(click attached image to preview animation)

Message 8 of 133
joshpurple
in reply to: joshpurple

Ostrich (zip); http://jp.joshpurple.com/Ostrich.zip
In zip; 3ds Max 2009 32bit scene, .rg3, .cmp.

This was an older rig & motion preset from CAT (when the formats were ‘.rig’ files) that I have updated to the latest versions of CAT and Max.
Please feel free to let me know if you have any issues or questions on it.

(click attached image to preview animation. Animation slowed down for better viewing)

Message 9 of 133
joshpurple
in reply to: joshpurple

ApeChimpanzee (zip); http://jp.joshpurple.com/ApeChimpanze.zip
In zip; 3ds Max 2009 32bit scene, .rg3, .cmp, & "ApeHandKnuckleWalk.chp*"

This was an older rig & motion preset from CAT (when the formats were ‘.rig’ files) that I have updated to the latest versions of CAT and Max.
Please feel free to let me know if you have any issues or questions on it.

Notes:
*This is a CAT Hand Preset. Part of CAT's 'Digit Manager' (Select CAT Palm or Foot > Motion Panel > Digit Manager). The Digit Manager has a number of good options ( Weight for poses, can be animated, Preset Poses, Digit Modifiers, etc.). The thumb digit (often named, 'Digit0') may not always load the pose correctly (this may be an issue only with older CAT digits). This is the case for the ApeChimpanzee's thumb. You will need to rotate it manually into position.

This 'ApeChimpanzeWalk.cmp' is an older example for one method where a hand is a foot. To get the hand pose loaded for the digits, load the 'ApeHandKnuckleWalk.chp' in the Digit Manager. Grack has an excellent tutorial showing how CAT can animate a walk cycle where the rig goes from all fours to walking upright.

(click attached image to preview animation).

Message 10 of 133
joshpurple
in reply to: joshpurple

Horse (zip); http://jp.joshpurple.com/Horse2009.zip
In zip; 3ds Max 2009 32bit scene, .rg3, .cmp.

This was an older rig & motion preset from CAT (when the formats were ‘.rig’ files) that I have updated to the latest versions of CAT and Max.
Please feel free to let me know if you have any issues or questions on it.

(click attached image to preview animation. Animation slowed down for better viewing)

Message 11 of 133
joshpurple
in reply to: joshpurple

SpiderBlack(zip): http://jp.joshpurple.com/spiderblack.zip
In zip; 3ds Max 2009 32bit scene, .rg3, .cmp.

This was an older motion preset from CAT that I have updated to the latest versions of CAT and Max. I'm not sure, but I believe this rig is a default rig with the latest install of CAT (I've only updated some names on the rig, otherwise it should be the same).
Please feel free to let me know if you have any issues or questions on it.

(click attached image to preview animation).

Message 12 of 133
joshpurple
in reply to: joshpurple

Giraffe (zip); http://jp.joshpurple.com/GiraffeYellow.zip
In zip; 3ds Max 2009 32bit scene, .rg3, .cmp.

This was an older rig & motion preset from CAT. I have updated it to CAT3.31.
Please feel free to let me know if you have any issues or questions on it.

Note: This is a good rig to see how the Spine Motion > Absolute Relative slider works (select the neck > Motion Panel > Spine Motion).

Message 13 of 133
joshpurple
in reply to: joshpurple

Eagle (zip); http://jp.joshpurple.com/eagle.zip
In zip; 3ds Max 2009 32bit scene, .rg3, .cmp.

An older rig & motion preset I've updated to CAT3.31.
Let me know if you have any questions on it, I'll be glad to try and help.

Message 14 of 133
joshpurple
in reply to: joshpurple

Gorilla (zip); http://jp.joshpurple.com/GorillaSilverback.zip
In zip; 3ds Max 2009 32bit scene, .rg3, .cmp.

An older rig & motion preset I’ve updated to CAT3.31.
Let me know if you have any questions on it, I’ll be glad to try and help.

Message 15 of 133
joshpurple
in reply to: joshpurple

Turtle (zip); http://jp.joshpurple.com/turtlegreen.zip
In zip; 3ds Max 2009 32bit scene CAT3.31, .rg3, .cmp.

A new rig (I created this rig from 'none,' adding the Pelvis, etc.).
In the Max scene file I've left an Adj. Layer on the turtle, and the neck bones are set as Link Info > Animation Mode > 'Manipulation Causes Stretching.' Glad to try and help with any questions on it.

Message 16 of 133
joshpurple
in reply to: joshpurple

Kangaroo (zip); http://jp.joshpurple.com/Kangaroo.zip
In zip; 3ds Max 2009 32bit scene CAT3.31, .rg3, .cmp.

A new rig (created rig from ‘none,’ adding the Pelvis, etc.).
In the Max scene file I’ve left an Adj. Layer on, 'Tail Adjustment,' to adjust the curve of the tail during the hop.
Glad to try and help with any questions on it.

Message 17 of 133
joshpurple
in reply to: joshpurple

Crab (zip) ; http://jp.joshpurple.com/crab.zip
In zip; 3ds Max 2009 32bit scene, .rg3, .cmp.

An older rig & motion preset I’ve updated to CAT3.31.
Let me know if you have any questions on it, I’ll be glad to try and help.

Message 18 of 133
joshpurple
in reply to: joshpurple

Dog (zip) ; http://jp.joshpurple.com/dog.zip
In zip; 3ds Max 2009 32bit scene, .rg3, .cmp.

An older rig & motion preset I’ve updated to CAT3.31.
Let me know if you have any questions on it, I’ll be glad to try and help.

Message 19 of 133
Anonymous
in reply to: joshpurple

good looking rigs josh the giraffe is perfect
Message 20 of 133
joshpurple
in reply to: joshpurple

Thank You Tyree 🙂 !

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