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3d max 2011 - Cat feet platforms problem!

4 REPLIES 4
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Message 1 of 5
Anonymous
709 Views, 4 Replies

3d max 2011 - Cat feet platforms problem!

Hi,
I'm getting a problem on the feet platforms of my cat animation.
I created a manualy keyframing run cycle(fixed in one place), then when i translate all the cat rig to other position, to give a character motion, the feet platforms doesn't follow the cat rig, they just stay at the same place where i made the run animation.
Please if someone could help me fixing this problem, I appreciate it! I'm getting really frustated!

Thanks
4 REPLIES 4
Message 2 of 5
Anonymous
in reply to: Anonymous

cat has its own forum. you can move the pelvis and platforms together or use the animation transform layer
Message 3 of 5
Steve_Curley
in reply to: Anonymous

Moved from the Animation forum - CAT questions are best asked in the CAT specific forum.

Max 2016 (SP1/EXT1)
Win7Pro x64 (SP1). i5-3570K @ 4.4GHz, 8Gb Ram, DX11.
nVidia GTX760 (2GB) (Driver 430.86).

Message 4 of 5
Anonymous
in reply to: Anonymous

yes i know!
But when i just move the pelvis, the feet platforms stay behind, and i want that they follow all the rig when i move the pelvis.
Message 5 of 5
Anonymous
in reply to: Anonymous

ok!
problem solved, thank you so much for the help!
I applied the Adjustment World layer and now all the rig move smootly.

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