hii everyone, I need help, why when I export objects from 3ds max, the pivot axis is always wrong. problem in the Y and Z axis. I had to change the pivot objects in the hierarchy tab manually every time I create a new object, it makes me tired. please help me.
note: I never got this problem before.
see my video, export and import wrong axis object using 3ds max and unity3d
it also occurs in Autodesk Mudbox when I paint the objects. i never got this problem before, i tried to open my old 3d model that i create in the same 3ds max, its fine axis in unity and mudbox. see this video, the pointer of mudbox brushes getting wrong oriented surface.
note : it never occurs before
see this video
it means that there is an error in 3ds max.