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Many users voted this Small Annoying Thing:
So, Max 2015 comes with an adaptive solution in which you can sample the geometry under your mouse to determine the navigation speed, so you never "stick somewhere and can hardly zoom/pan" unless doing a Zoom Extent.
I know this makes some of you very angry, but you don't need to be like that because it is software, for which patches can always be made after release.
Some of you want a Preference entry to switch between the old and new navigation systems. This might be your immediate idea after you get angry, but won't resolve anything, because:
- You get 2 worlds but neither makes you happy.
- You cannot switch between the 2 quickly.
My original design proposal which was not implemented in 2015 release (Autodesk is not my own company, please understand):
- Orbit behavior should not be included in this SAT, and can be easily revert to the old one.
- Only do adaptive sampling when a modifier key (possibly Ctrl + Alt + Zoom/Pan tool active + left mouse down) is enabled, this determines your future navigation speed, later, you can pan/zoom (without using the modifier key) anywhere in the view, the speed stays what you sampled/told Max to take.
- If you never did a sampling, the behavior is like Max 2014 and earlier.
- Zoom Extent to reset the speed. Everyone knows this legacy trick, so even if you don't know the feature and accidentally did a sampling and feel the speed is bad, you can reset the speed easily like what you did for Max 2014 and earlier.
- Sampling on the home grid (treated as geometry) is possible but there is a speed limitation.
- The sampled speed with the modifier key can also be used for navigating Wireframe/Bounding Box views. The sampling itself should not be enabled in Wireframe/Bounding Box views.
An example would be: You have a huge city scene and you look at the top of a skyscraper, you Ctrl + Alt + Zoom/Pan tool + click to sample on the geometry of the skyscraper top, then even if the skyscraper is out of view, you still pan/zoom at the speed you sampled (so you are at acceptable speed for neighboring buildings), until you feel the speed is not good for some zooming factors (you get too close to some geometry, or you want to quickly zoom to faraway buildings), you can either use the modifier key again or use your favorite legacy Zoom Extent trick.
This is the best solution I can imagine which also preserves existing user convention. Let me know your opinion, but please don't be destructive, I'm wise enough and I shout out loud against those features you (and I) hate at first sight, and in this thread let's focus on this feature only, many thanks!
Solved! Go to Solution.