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Reference materials?

6 REPLIES 6
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Message 1 of 7
Anonymous
599 Views, 6 Replies

Reference materials?

Hi,

 

Just like for reference objects, is it possible to have reference materials that would have a parent material and then child materials that would be changed when the parent is changed, but could have their unique settings also?

 

For example, in UDK this is possible, if I remember correctly.

 

Thanks in advance,

MP

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6 REPLIES 6
Message 2 of 7
Anonymous
in reply to: Anonymous

You can have instanced maps common to different materials.

You could have a parent material, then through Material to Shader plug it into any number of mental ray materials that could have different properties.

Message 3 of 7
Anonymous
in reply to: Anonymous

.. and to add to that, make sure you are using the Slate material editor, as it makes the relationships between materials much easier to visualise.

 

Message 4 of 7
Anonymous
in reply to: Anonymous

Thank you both. I will try the solution suggested.

Message 5 of 7
Anonymous
in reply to: Anonymous

No, actually I think that would not work.

 

What I am after is:

 

I have objects A and B. Both share material M. However, for A, diffuse map is D1 and for B diffuse map is D2 in the material M, which otherwise has all the same properties and settings for A and B.

Message 6 of 7
Anonymous
in reply to: Anonymous

In thast case you should have a single material, map the diffuse with a Multi/Sub Map. Then you have up to 20 sub maps applied to the one material. The maps can be assigned by Object ID, Material ID, Smoothing Group or Random.

multisub.jpg

Message 7 of 7
Anonymous
in reply to: Anonymous

Nice. This is what I was looking for, thanks!

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