Hi Guys,
I'm working with a model with a poly count of 3.6 million, it was given to me by the client but I am unable to work with it.
I want to export it as an OBJ to be used in Element 3D. Managed to reduce it in Meshlab but lost all textures.
I am a student and am more of a compositor than a modeler/animator.
Any help reducing the model and maintaining its quality would be brilliant. I have hada look and tried everythink I could find but most things crash 3Ds MAX.
Thanks,
Ben.
Have you tried the ProOptimizer or MultiRes modifiers? I'm not sure how well they'll perform with 3.6 million polygons, though. You may want to try combining all the elements into one mesh if selecting all objects and applying the modifier crashes 3ds Max.
ProOptimizer is the way to go. Lot of options to preserve normals and maps and it can be instanced across multiple objects.
However, i am surprised by the bad performance shown in your screenshot.
3.5 million poly shouldn`t bring 3dsmax that down to 1fps. I worked with much higher poly scenes (up to ~14 millions) without crashing and at much higher frame rates(~20fps].
So i wonder what system you are using?
Hey, thanks for your reply.
I have been using ProOptimiser but it wont touch the whole thing so I've been doing bits at a time. Also it seems to reduce everything evenly so I have to select similar objects so that I dont reduce some objects too far and break the boarders. The model feels buggy to be honest but i'm not sure why.
I'm working off a pretty powerful machine:
2 x 3.0Ghz 10 core Xeon
64GB DDR3
2 x Titan Black 6GB
I've not had problems with the machine before so I'm thinking its the model just not sure what to do.
Thanks,
Ben.
Your setup should handle this scene without any problem. It`s far more powerful than mine.
You can check your model (or those parts that seems buggy to you) with X-view:
Viewport [+] -> xview.
Or you can use the stl-check modifier.
3dsmax2014 and up use Meshinspector->Mesh Auto repair which should be on by default.
Overlapping vertices and open edges can be welded.
Just refer to 3dsmax help on mesh errors:
http://help.autodesk.com/view/3DSMAX/2015/ENU/?guid=GUID-26CAF521-851A-4F91-8937-C44B40BB20F2