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Max2015: 'Zoom Extents' with light object

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Message 1 of 4
Stefan_L
618 Views, 3 Replies

Max2015: 'Zoom Extents' with light object

If I draw a box and press 'z' for zoom extents, everything is fine.

If I draw a box and a light and press 'z' for zoom extents, I'm "far, far away".

The next 'z' zooms in again, then out again, then in again...

Holding the 'z'-key iterates to a pseudo-stable state still further out than it should be.

After deleting/hiding the light everything is fine again.

 

Can anyone confirm or is this my local/personal problem?

--
Stefan

i7-2600 @ 3,4GHz, 32GB Ram,
512+128GB SSDs + 2x500GB HD
GeForce GTX 980 Ti 6GB + GTX 980 4GB
latest Driver (almost always)
Win7ProX64 SP1
3 REPLIES 3
Message 2 of 4
darawork
in reply to: Stefan_L

Same thing happens here too. Reset scene, grid off. Just a box and a photometric 'free light'.

 

It doesn't zoom 'far, far' out but it definitely zooms back and forward a large step.

 

Holding down [z] does indeed flash in and out between two states of zoom level.

 

Weird alright. Deleting the light resets [z] back to normal zoom extents.

 

 

 

You can see the two different levels of zoom by looking at the grid in the two screengrabs below.

Darawork
AutoDesk User
Windows 10/11, 3DS Max 2022/24, Revit 2022, AutoCad 2024, Dell Precision 5810/20, ASUS DIY, nVidia Quadro P5000/RTX 5000/GTX760

Message 3 of 4
HaroldRINCK9177
in reply to: Stefan_L

it is a fact that a light is a point. How can you zoom extend a point ?

Message 4 of 4
Stefan_L
in reply to: HaroldRINCK9177

"How can you zoom extend a point?"
Best way atm is using Max 2014 🙂
--
Stefan

i7-2600 @ 3,4GHz, 32GB Ram,
512+128GB SSDs + 2x500GB HD
GeForce GTX 980 Ti 6GB + GTX 980 4GB
latest Driver (almost always)
Win7ProX64 SP1

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