In 3ds Max 2012, how do I reset the Orbit SubObject back to the way it once was? I accidentally clicked on a wrong spot of my asset which is the object you see in the screenshot. I used the Orbit SubObject tool or button because I'm following a tutorial on YouTube which is showing how to model a character's eye.
Below is the tutorial I am following to model the eye.
Not sure that I follow what you have done and need to change. Orbiting the viewport can be undone using Shift+Z if that is what you are after. I watched some of the tutorial, this isn't the way that you should be modeling an eye if you want it to be able to rotate. You need to use an FFD WSM.
Modifiers.
FFD=Free Form Deformation
WSM=World Spacewarp Modifier
I'm not sure what you mean by "reset the Orbit SubObject back to the way it once was," but this would be the setting where you toggle between Orbit types.