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How to Scale in XZ When you are in Front Viewport

2 REPLIES 2
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Message 1 of 3
Anonymous
417 Views, 2 Replies

How to Scale in XZ When you are in Front Viewport

Hello, I've got this problem, 

 

How can I Scale some vertecies in the plane perpendicular to the view (XZ, YZ, XY), for example in this image:

 

scale.jpg

 

My usual workflow for this is:

 

1.- Select the vertecies

2.- Switch to "non uniform scale"

3.- change the view to a perpective or Orthographic viewport where I can see the axes needed

4.- Then Scale

 

What I want is to be able to scale without changing the view. Like this: 

 

1.- Select the vertecies

2.- Switch to "non uniform scale"

3.- Switch Axis constraint gizmo to ZX (because Im in front viewport)

4.- Scale

 

BUT when I do this, max doesn't Scale.

 

I've seen other post where ther suggest to change the coordinate system to "world" but max still doesn't do anything... Is there a way to do this?

 

any advice is welcome! thanks.

2 REPLIES 2
Message 2 of 3
PROH
in reply to: Anonymous

Hi. Here is what I would do:

1) Set the Coordinate system to "World". Now Z is up, X is to the right and Y is into the screen.
2) Select the vertices
3) Activate "Non Uniform Scale" and Right Click on it, so that the Scale Fly Out appears
4) Enter the Scale Values by number/spinner

Hope it helps
___________________________________________________________________________________________________
3dsMax 4.2 to 2018
AutoCAD 2000 to 2018
Infrastructure Design Suite Premium 2012 to 2018

Message 3 of 3
Anonymous
in reply to: Anonymous

Thanks  For your answer...

 

Is there another way?, that method is more expensive than just change of view port... I would like to have a better way... perhaps it could be done with scripts?

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