Hello, I've got this problem,
How can I Scale some vertecies in the plane perpendicular to the view (XZ, YZ, XY), for example in this image:
My usual workflow for this is:
1.- Select the vertecies
2.- Switch to "non uniform scale"
3.- change the view to a perpective or Orthographic viewport where I can see the axes needed
4.- Then Scale
What I want is to be able to scale without changing the view. Like this:
1.- Select the vertecies
2.- Switch to "non uniform scale"
3.- Switch Axis constraint gizmo to ZX (because Im in front viewport)
4.- Scale
BUT when I do this, max doesn't Scale.
I've seen other post where ther suggest to change the coordinate system to "world" but max still doesn't do anything... Is there a way to do this?
any advice is welcome! thanks.
Thanks For your answer...
Is there another way?, that method is more expensive than just change of view port... I would like to have a better way... perhaps it could be done with scripts?