Hi everyone! Looking for a little help..
I'm desperately trying to figure out if there is a way to use the Camera Map modifier together with Render to Texture. So far every tutorial I've found only talks about Camera Map Per Pixel as a UV-less solution, which isn't too helpful for my current project. I'm working on a photo-realistic digital set, and would love to able to matte-paint and then project textures onto more distant geometry, as it'd hugely speed up my workflow and probably also produce the best results. However, I need to be able to save the projections as custom UV textures.
Would that be possible? Many thanks in advance!
Solved! Go to Solution.
Solved by inez92. Go to Solution.
I may have finally found it! The key seems to be NO Camera Map modifier, and a couple of tweaks in the render settings:
Hello! sorry i am not sure that is the right place for that question. I have a problem. i am trying to bake a complete map for an architectural model in 3ds max design 2012 to export into unity for an architectural walkthrough. for some reason my map come out very very blurred and low res even if my render settings are set to 3500 and also the render to texture settings are at 2048. do you guys have any reason?
thank you very much in advance!
Bryan