Solved! Go to Solution.
Solved by dbroad. Go to Solution.
Solved by dbroad. Go to Solution.
It depends on the geometry to be chamfered. Given a poly box, with loop mode on, at edge level, click an edge. Choose chamfer with 0.5 distance. Click one edge of the resulting chamfer and offset move it away from the corner 0.5.
Essentially its for a rectangle with an extusion of 0, it represents a fence surface (to which I can apply a material) for a quick visualisation. All good for a standard fence but some fences I deal with have chamfered sections...I am relatively new to 3DS so not well up on the modelling tools.
If this answer doesn't help, post a sketch because I will not have understood your description.
Rectangles are 2d. After creating the rectangle, convert it to a editable spline. Go to the vertex level. Select all the vertexes that you want chamfered and equally chamfer. Select all verticies for which you want the unequal chamfer, right click and choose corner type. After chamfering, select one vertex at the chamfer(or pairs of verticies as applicable) and move it(them) the additional distance required for the unequal offset.
After the plan dimensions are right, extrude to create the fence shape.