Hello, I made a low poly model in Autodesk 3ds Max 2014, unwrapped it and baked it (via render to texture, ambient occlusion as diffuse).
I immediately noticed that there's a problem alongside the seams: there were gaps there (see image below), and I couldn't find a way to fix them.
Here's a image showing the difference between the model with no material (and hence the solid white), and a copy of the model with the diffuse map.
Seams are in green here:
The UV template:
How do I solve this issue? I prefer a solution without normal maps or projections (if there's no other way, it's ok)