Hey, I'm having issues with 2015 Backburner and split scan line. If I use Backburner to render a full image it works just fine but if I use split scan line it doesn't work. Instead of rendering the strips, it tries to render the full size of the image and it renders black. Any help with this would be greatly appreciated.
I am also having this same issue. At first I thought it might be because of npower issues but it seems that this is a general bug that models are not rendered in split scan line modes.
Sorry that I'm not much help just wanted to say that you are not the only one having this issue.
Hello. After searching our database I have found that the issue of split scan line not working has been reported to our development team for research. I will add your case to the list. Thank you for your patience.
Additionally-
There is only one workaround at this time.
Use the perspective view to render, it will allow the split scan line rendering option to work properly. See images below:
Add me to the list. I was just about to post the same issue. Also your image links are broken.
Thanks.
I can confirm what Jonathan said about the perspective view. All i'm doing for now (until an update) is setting up my camera and then before I render I switch to perspective. Just be careful not to move your view. Btw orthographic works also!
Hope this helps.
Will
Please add me to the list of split scanline rendering users, frustrated that I can't use Camera view to net render. I just came across this thread & the perspective workaround seems OK, but surprised this isn't fixed yet many months after first reported. Please fix in a hotfix soon!
I have a similar problem, only that it's with BB 2014. Every job that I send with the split scanline option saves a garbled image file where the filesize is way too small and corrupt, using exr as format here. Is this a known problem? Did a search here but didn't come across a similar problem.
is this bug fixed in 2014?
And what about openXR format bug when rendering with split scan lines is not stitch strips. This bug of 2014 too.
Also there is a problem with render_to_texture + split scan lines. It doesn't work. I try to render without split and it's work normal, but when use split fuction, its render my viewport, not my uvmaps. 2014 and 2015 have this problem.